yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
2249d6ffb
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-via-glsl -entry computeMain -profile glsl_450 -stage compute 2//DISABLED_TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -entry computeMain -profile glsl_450 -stage compute 3 4Texture2DArray t2dArray; 5RWStructuredBuffer<float4> result; 6SamplerComparisonState s; 7 8// CHECK: OpSourceExtension "GL_EXT_texture_shadow_lod" 9// CHECK: %{{[0-9]*}} = OpImageSampleDrefExplicitLod %float %{{[0-9]*}} %{{[0-9]*}} %{{[0-9]*}} Lod|ConstOffset %float_0 %{{[0-9]*}} 10// CHECK: %{{[0-9]*}} = OpImageSampleDrefExplicitLod %float %{{[0-9]*}} %{{[0-9]*}} %{{[0-9]*}} Lod|ConstOffset %float_1_5 %{{[0-9]*}} 11 12[numthreads(1,1,1)] 13void computeMain() 14{ 15 result[0] = t2dArray.SampleCmpLevelZero(s, float3(1, 2, 3), 0.5, int2(0, 0)); 16 17 float level = 1.5; 18 result[1] = t2dArray.SampleCmpLevel(s, float3(1, 2, 3), 0.5, level, int2(0, 0)); 19}