yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ce238dd87
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu -compute -shaderobj 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-slang -compute -shaderobj 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-slang -compute -dx12 -shaderobj 4//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -compute -shaderobj 5//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cuda -compute -shaderobj 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 8 9RWStructuredBuffer<int> outputBuffer; 10 11struct Thing<T> 12{ 13 uint8_t data[sizeof(T)]; 14}; 15 16struct AlignThing<T> 17{ 18 uint8_t data[alignof(T)]; 19}; 20 21[numthreads(4, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 const int idx = asint(dispatchThreadID.x); 25 26 int size = 0; 27 28 switch (idx) 29 { 30 case 0: size = sizeof(Thing<float>); break; 31 case 1: size = sizeof(Thing<float3>); break; 32 case 2: size = sizeof(AlignThing<float>); break; 33 case 3: size = sizeof(AlignThing<float3>); break; 34 } 35 36 // CHECK: 4 37 // CHECK-NEXT: C 38 // CHECK: 4 39 // CHECK-NEXT: 4 40 outputBuffer[idx] = size; 41}