yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1000 B24 linesraw
1// hit-object-make-nop.slang
2
3//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0 
4//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -line-directive-mode none 
5//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -emit-spirv-directly
6
7//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -profile sm_6_5 -render-feature ray-query
8//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query
9
10//TEST_INPUT:set outputBuffer = out ubuffer(data=[0, 0, 0, 0], stride=4)
11RWStructuredBuffer<uint> outputBuffer;
12
13void rayGenerationMain() 
14{
15    int2 launchID = int2(DispatchRaysIndex().xy);
16    int2 launchSize = int2(DispatchRaysDimensions().xy);
17
18    int idx = launchID.x;
19
20    // SPIRV: OpHitObjectRecordEmptyNV
21    HitObject hit = HitObject::MakeNop();
22    
23    outputBuffer[idx] = uint(hit.IsNop());
24}