yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1// hit-object-make-miss.slang 2 3//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0 4//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -line-directive-mode none 5//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -emit-spirv-directly 6 7//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -profile sm_6_5 -nvapi-slot u0 8//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -profile sm_6_5 -render-feature ray-query 9//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query 10 11//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 12RWStructuredBuffer<uint> outputBuffer; 13 14void rayGenerationMain() 15{ 16 int idx = DispatchRaysIndex().x; 17 18 RayDesc ray; 19 ray.Origin = float3(idx, 0, 0); 20 ray.TMin = 0.01f; 21 ray.Direction = float3(0, 1, 0); 22 ray.TMax = 1e4f; 23 // SPIRV: OpHitObjectRecordMissNV 24 HitObject hit = HitObject::MakeMiss(idx, ray); 25 26 // SPIRV: OpHitObjectIsMissNV 27 int r = int(hit.IsMiss()); 28 29 outputBuffer[idx] = r; 30}