yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.2 KiB30 linesraw
1// hit-object-make-miss.slang
2
3//TEST:SIMPLE: -target dxil -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -DNV_SHADER_EXTN_SLOT=u0
4//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -profile sm_6_5 -line-directive-mode none 
5//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry rayGenerationMain -stage raygeneration -emit-spirv-directly
6
7//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -profile sm_6_5 -nvapi-slot u0 
8//DISABLE_TEST(compute):COMPARE_COMPUTE:-d3d12 -output-using-type -profile sm_6_5 -render-feature ray-query
9//DISABLE_TEST(compute):COMPARE_COMPUTE:-vk -output-using-type -render-feature ray-query
10
11//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer
12RWStructuredBuffer<uint> outputBuffer;
13
14void rayGenerationMain()
15{
16    int idx = DispatchRaysIndex().x;
17
18    RayDesc ray;  
19    ray.Origin = float3(idx, 0, 0);
20    ray.TMin = 0.01f;
21    ray.Direction = float3(0, 1, 0);
22    ray.TMax = 1e4f;
23    // SPIRV: OpHitObjectRecordMissNV
24    HitObject hit = HitObject::MakeMiss(idx, ray);
25
26    // SPIRV: OpHitObjectIsMissNV
27    int r = int(hit.IsMiss());
28    
29    outputBuffer[idx] = r;
30}