yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
79ba9279b
master
1FeedbackTexture2D < SAMPLER_FEEDBACK_MIN_MIP > feedbackMinMip_0 ; 2FeedbackTexture2D < SAMPLER_FEEDBACK_MIP_REGION_USED > feedbackMipRegionUsed_0 ; 3FeedbackTexture2DArray < SAMPLER_FEEDBACK_MIN_MIP > feedbackMinMipArray_0 ; 4FeedbackTexture2DArray < SAMPLER_FEEDBACK_MIP_REGION_USED > feebackMipRegionUsedArray_0 ; 5 6Texture2D < float > tex2D_0 ; 7Texture2DArray < float > tex2DArray_0 ; 8SamplerState samp_0 ; 9 10float4 main () : SV_Target 11{ 12float2 coords2D = float2 ( 1 , 2 ); 13float3 coords2DArray = float3 ( 1 , 2 , 3 ); 14 15float clamp = 4 ; 16float bias = 0.5F ; 17float lod = 6 ; 18float2 ddx = float2 ( 1.0F / 32 , 2.0F / 32 ); 19float2 ddy = float2 ( 3.0F / 32 , 4.0F / 32 ); 20 21// Clamped 22feedbackMinMip_0 . WriteSamplerFeedback ( tex2D_0 , samp_0 , coords2D , clamp ); 23 24feedbackMinMip_0 . WriteSamplerFeedbackBias ( tex2D_0 , samp_0 , coords2D , bias , clamp ); 25feedbackMinMip_0 . WriteSamplerFeedbackGrad ( tex2D_0 , samp_0 , coords2D , ddx , ddy , clamp ); 26 27// Level 28feedbackMinMip_0 . WriteSamplerFeedbackLevel ( tex2D_0 , samp_0 , coords2D , lod ); 29 30// No Clamp 31feedbackMinMip_0 . WriteSamplerFeedback ( tex2D_0 , samp_0 , coords2D ); 32feedbackMinMip_0 . WriteSamplerFeedbackBias ( tex2D_0 , samp_0 , coords2D , bias ); 33feedbackMinMip_0 . WriteSamplerFeedbackGrad ( tex2D_0 , samp_0 , coords2D , ddx , ddy ); 34 35// Array 36feedbackMinMipArray_0 . WriteSamplerFeedback ( tex2DArray_0 , samp_0 , coords2DArray ); 37feebackMipRegionUsedArray_0 . WriteSamplerFeedback ( tex2DArray_0 , samp_0 , coords2DArray ); 38 39// Using feedbackMipRegionUsed 40feedbackMipRegionUsed_0 . WriteSamplerFeedback ( tex2D_0 , samp_0 , coords2D ); 41 42return float4 ( 1 , 2 , 3 , 4 ); 43}