yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
69cb6e8f3
master
1//TEST:REFLECTION: -entry main -stage fragment -profile sm_6_5 -target hlsl -no-codegen 2//DISABLE_TEST:CROSS_COMPILE: -entry main -stage fragment -profile sm_6_5 -target dxil-assembly 3 4FeedbackTexture2D<SAMPLER_FEEDBACK_MIN_MIP> feedbackMinMip; 5FeedbackTexture2D<SAMPLER_FEEDBACK_MIP_REGION_USED> feedbackMipRegionUsed; 6FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIN_MIP> feedbackMinMipArray; 7FeedbackTexture2DArray<SAMPLER_FEEDBACK_MIP_REGION_USED> feebackMipRegionUsedArray; 8 9Texture2D<float> tex2D; 10Texture2DArray<float> tex2DArray; 11SamplerState samp; 12 13float4 main() : SV_Target 14{ 15 float2 coords2D = float2(1, 2); 16 float3 coords2DArray = float3(1, 2, 3); 17 18 float clamp = 4; 19 float bias = 0.5F; 20 float lod = 6; 21 float2 ddx = float2(1.0F / 32, 2.0F / 32); 22 float2 ddy = float2(3.0F / 32, 4.0F / 32); 23 24 uint width, height, elements; 25 feedbackMinMip.GetDimensions(width, height); 26 27 feedbackMinMipArray.GetDimensions(width, height, elements); 28 29 // Clamped 30 feedbackMinMip.WriteSamplerFeedback(tex2D, samp, coords2D, clamp); 31 32 feedbackMinMip.WriteSamplerFeedbackBias(tex2D, samp, coords2D, bias, clamp); 33 feedbackMinMip.WriteSamplerFeedbackGrad(tex2D, samp, coords2D, ddx, ddy, clamp); 34 35 // Level 36 feedbackMinMip.WriteSamplerFeedbackLevel(tex2D, samp, coords2D, lod); 37 38 // No Clamp 39 feedbackMinMip.WriteSamplerFeedback(tex2D, samp, coords2D ); 40 feedbackMinMip.WriteSamplerFeedbackBias(tex2D, samp, coords2D, bias); 41 feedbackMinMip.WriteSamplerFeedbackGrad(tex2D, samp, coords2D, ddx, ddy); 42 43 // Array 44 feedbackMinMipArray.WriteSamplerFeedback(tex2DArray, samp, coords2DArray); 45 feebackMipRegionUsedArray.WriteSamplerFeedback(tex2DArray, samp, coords2DArray); 46 47 // Using feedbackMipRegionUsed 48 feedbackMipRegionUsed.WriteSamplerFeedback(tex2D, samp, coords2D); 49 50 return float4(1, 2, 3, 4); 51}