yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e2b56d015
master
1//TEST:SIMPLE(filecheck=HLSL): -entry main -target hlsl -stage fragment 2//TEST:SIMPLE(filecheck=GLSL): -entry main -target glsl -stage fragment 3//TEST:SIMPLE(filecheck=METAL): -entry main -target metal -stage fragment 4//TEST:SIMPLE(filecheck=SPIRV): -entry main -target spirv -stage fragment 5//TEST:SIMPLE(filecheck=SPIRV): -entry main -target spirv-asm -stage fragment 6 7float4 main() : SV_Target 8{ 9 //HLSL: IsHelperLane() 10 11 //GLSL: GL_EXT_demote_to_helper_invocation 12 //GLSL: gl_HelperInvocation() 13 14 //METAL: simd_is_helper_thread() 15 16 //SPIRV: DemoteToHelperInvocation 17 //SPIRV: SPV_EXT_demote_to_helper_invocation 18 //SPIRV: OpIsHelperInvocationEXT 19 return float4(IsHelperLane()); 20}