yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
cfef0c6f6
master
1//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute 5//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -render-features half 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer 8RWStructuredBuffer<float> outputBuffer; 9 10[numthreads(8, 1, 1)] 11void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 12{ 13 int idx = int(dispatchThreadID.x); 14 15 uint values[] = { 0, 0xC600, 0x4A00, 0xCE00, 0x2555, 0xA155, 0x1D55, 0x9955 }; 16 17 outputBuffer[idx] = f16tof32(values[idx]); 18}