yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4e9ee1dc8
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -cpu 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -cuda -compute 4//TODO: metal was previously failing but should work now after fixing vector type names 5//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -mtl -compute -profile metallib_2_4 6// Not testing the following: 7// -dx12/hlsl, No support for uint8_t with hlsl 8// -wgpu, only has 32-bit support 9//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute -emit-spirv-via-glsl 10 11//CHK:1 12 13//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer 14RWStructuredBuffer<uint> outputBuffer; 15 16[numthreads(1, 1, 1)] 17void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 18{ 19 uint r1 = countbits(uint8_t(0b1U) << 4); 20 uint2 r2 = countbits(uint8_t2(uint8_t(0b0U) << 4, uint8_t(0b1U) << 4)); 21 uint3 r3 = countbits(uint8_t3(uint8_t(0b0U) << 4, uint8_t(0b1U) << 4, uint8_t(0b11U) << 4)); 22 uint4 r4 = countbits(uint8_t4(uint8_t(0b0U) << 4, uint8_t(0b1U) << 4, uint8_t(0b11U) << 4, uint8_t(0b111U) << 4)); 23 24 uint r5 = countbits(int8_t(0b1) << 4); 25 uint2 r6 = countbits(int8_t2(int8_t(0b0) << 4, int8_t(0b1) << 4)); 26 uint3 r7 = countbits(int8_t3(int8_t(0b0) << 4, int8_t(0b1) << 4, int8_t(0b11) << 4)); 27 uint4 r8 = countbits(int8_t4(int8_t(0b0) << 4, int8_t(0b1) << 4, int8_t(0b11) << 4, int8_t(0b111) << 4)); 28 29 uint8_t smallShiftU8 = uint8_t(0b111) << 8; 30 int8_t smallShiftI8 = int8_t(0b1111) << 8; 31 32 uint bitCountBigShiftU8 = countbits(smallShiftU8); 33 uint bitCountBigShiftI8 = countbits(smallShiftI8); 34 35 outputBuffer[0] = true 36 && (r1 == 1) 37 && (r2.x == 0 && r2.y == 1) 38 && (r3.x == 0 && r3.y == 1 && r3.z == 2) 39 && (r4.x == 0 && r4.y == 1 && r4.z == 2 && r4.w == 3) 40 && (r5 == 1) 41 && (r6.x == 0 && r6.y == 1) 42 && (r7.x == 0 && r7.y == 1 && r7.z == 2) 43 && (r8.x == 0 && r8.y == 1 && r8.z == 2 && r8.w == 3) 44 && (bitCountBigShiftU8 == 0 && bitCountBigShiftI8 == 0) 45 ; 46}