yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
2.1 KiB46 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -cpu
2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute
3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute -emit-spirv-via-glsl
4//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -cuda -compute
5//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -mtl -compute
6// No support for uint64_t on fxc - we need SM6.0 and dxil to use uint64_t with d3d12
7// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12
8//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -dx12 -profile cs_6_0 -shaderobj -render-feature hardware-device
9// wgpu only has 32-bit support, so we do not try and test it here
10
11//CHK:1
12
13//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
14RWStructuredBuffer<uint> outputBuffer;
15
16[numthreads(1, 1, 1)]
17void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
18{
19    uint r1 = countbits(0b1ULL << 32);
20    uint2 r2 = countbits(uint64_t2(0b0ULL << 32, 0b1ULL << 32));
21    uint3 r3 = countbits(uint64_t3(0b0ULL << 32, 0b1ULL << 32, 0b11ULL << 32));
22    uint4 r4 = countbits(uint64_t4(0b0ULL << 32, 0b1ULL << 32, 0b11ULL << 32, 0b111ULL << 32));
23
24    uint r5 = countbits(0b1LL << 32);
25    uint2 r6 = countbits(int64_t2(0b0LL << 32, 0b1LL << 32));
26    uint3 r7 = countbits(int64_t3(0b0LL << 32, 0b1LL << 32, 0b11LL << 32));
27    uint4 r8 = countbits(int64_t4(0b0LL << 32, 0b1LL << 32, 0b11LL << 32, 0b111LL << 32));
28
29    uint bigShiftU32 = 0b111U << 32;
30    int bigShiftI32 = 0b1111 << 32;
31
32    uint bitCountBigShiftU32 = countbits(bigShiftU32);
33    uint bitCountBigShiftI32 = countbits(bigShiftI32);
34
35    outputBuffer[0] = true
36        && (r1 == 1)
37        && (r2.x == 0 && r2.y == 1)
38        && (r3.x == 0 && r3.y == 1 && r3.z == 2)
39        && (r4.x == 0 && r4.y == 1 && r4.z == 2 && r4.w == 3)
40        && (r5 == 1)
41        && (r6.x == 0 && r6.y == 1)
42        && (r7.x == 0 && r7.y == 1 && r7.z == 2)
43        && (r8.x == 0 && r8.y == 1 && r8.z == 2 && r8.w == 3)
44        && (bitCountBigShiftU32 == 0 && bitCountBigShiftI32 == 0)
45        ;
46}