yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
2.4 KiB47 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -cpu
2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute
3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -cuda -compute
4//TODO: metal is currently failing even with emulation, investigate.
5//DISABLE_TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -mtl -compute -profile metallib_2_4
6// No support for uint16_t on fxc - we need SM6.2 and dxil to use uint16_t with d3d12
7// https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12
8//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -compute -dx12 -profile cs_6_2 -shaderobj -render-feature hardware-device
9// wgpu only has 32-bit support, so we do not try and test it here
10//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHK):-slang -vk -compute -emit-spirv-via-glsl
11
12//CHK:1
13
14//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
15RWStructuredBuffer<uint> outputBuffer;
16
17[numthreads(1, 1, 1)]
18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
19{
20    uint r1 = countbits(uint16_t(0b1U) << 8);
21    uint2 r2 = countbits(uint16_t2(uint16_t(0b0U) << 8, uint16_t(0b1U) << 8));
22    uint3 r3 = countbits(uint16_t3(uint16_t(0b0U) << 8, uint16_t(0b1U) << 8, uint16_t(0b11U) << 8));
23    uint4 r4 = countbits(uint16_t4(uint16_t(0b0U) << 8, uint16_t(0b1U) << 8, uint16_t(0b11U) << 8, uint16_t(0b111U) << 8));
24
25    uint r5 = countbits(int16_t(0b1) << 8);
26    uint2 r6 = countbits(int16_t2(int16_t(0b0) << 8, int16_t(0b1) << 8));
27    uint3 r7 = countbits(int16_t3(int16_t(0b0) << 8, int16_t(0b1) << 8, int16_t(0b11) << 8));
28    uint4 r8 = countbits(int16_t4(int16_t(0b0) << 8, int16_t(0b1) << 8, int16_t(0b11) << 8, int16_t(0b111) << 8));
29
30    uint16_t smallShiftU16 = uint16_t(0b111) << 16;
31    int16_t smallShiftI16 = int16_t(0b1111) << 16;
32
33    uint bitCountBigShiftU16 = countbits(smallShiftU16);
34    uint bitCountBigShiftI16 = countbits(smallShiftI16);
35
36    outputBuffer[0] = true
37        && (r1 == 1)
38        && (r2.x == 0 && r2.y == 1)
39        && (r3.x == 0 && r3.y == 1 && r3.z == 2)
40        && (r4.x == 0 && r4.y == 1 && r4.z == 2 && r4.w == 3)
41        && (r5 == 1)
42        && (r6.x == 0 && r6.y == 1)
43        && (r7.x == 0 && r7.y == 1 && r7.z == 2)
44        && (r8.x == 0 && r8.y == 1 && r8.z == 2 && r8.w == 3)
45        && (bitCountBigShiftU16 == 0 && bitCountBigShiftI16 == 0)
46        ;
47}