yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
818f07558
master
1//TEST:SIMPLE(filecheck=CHECK): -emit-spirv-via-glsl -stage fragment -entry fragMain -target spirv 2//TEST:SIMPLE(filecheck=CHECK): -emit-spirv-directly -stage fragment -entry fragMain -target spirv 3 4// CHECK: OpDecorate %[[VARNAME:[A-Za-z_0-9]+]] BuiltIn ClipDistance 5// CHECK: %[[VARNAME]] = OpVariable %_ptr_Input__arr_float_{{u?}}int_1 Input 6 7float4 fragMain(float flClipDist : SV_ClipDistance0 ) 8{ 9 return flClipDist; 10}