yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.6 KiB56 linesraw
1// byte-address-16bit-load.slang
2
3// Test that loading values using 16-bit types from
4// byte-address buffers works as expected, on targets
5// that support it.
6
7//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -cpu -shaderobj
8
9// Note: disabled on D3D12 because some of the CI services don't have
10// a recent enough build of dxc to support generic load/store.
11//
12//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_2 -render-features half -shaderobj
13
14//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-slang -vk -compute -profile cs_6_2 -render-features half -shaderobj
15//TEST(compute):COMPARE_COMPUTE_EX:-slang -cuda -compute -shaderobj
16
17// Unavailable on D3D and fxc-based targets, because fxc doesn't
18// support loading anything besides `uint` from a byte-address
19// buffer.
20//
21//TEST_DISABLED(compute):COMPARE_COMPUTE_EX:-slang -compute
22
23
24//TEST_INPUT:ubuffer(data=[0x00010002 0x00030004 0x00050006 0x00070008]):name=inputBuffer
25RWByteAddressBuffer inputBuffer;
26
27//TEST_INPUT:ubuffer(data=[0xdeadbeef 0xdeadbeef 0xdeadbeef 0xdeadbeef]):name=tmpBuffer
28RWByteAddressBuffer tmpBuffer;
29
30//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
31RWStructuredBuffer<int> outputBuffer;
32
33struct Data
34{
35	int16_t	a;
36	int16_t b;
37}
38
39int test(int val)
40{
41	int offsetX = val*4;
42	int offsetY = offsetX & 0xFF;
43
44	Data x = inputBuffer.Load<Data>(offsetX);
45	tmpBuffer.Store<Data>(offsetY, x);
46
47	Data y = tmpBuffer.Load<Data>(offsetX);
48	return int(y.a)*256*16 + int(y.b);
49}
50
51[numthreads(4, 1, 1)]
52void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
53{
54	int tid = dispatchThreadID.x;
55	outputBuffer[tid] = test(tid);
56}