yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
940 B25 linesraw
1// Float16 not supported on CPU currently
2//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type
3// Doesn't work on FXC
4//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type
5
6//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_2 -render-feature half -output-using-type
7//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -render-feature int16,half -output-using-type
8//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -render-features half -output-using-type
9
10//TEST_INPUT:ubuffer(data=[0 0 0 0  0 0 0 0], stride=4):out,name outputBuffer
11RWStructuredBuffer<float> outputBuffer;
12
13[numthreads(8, 1, 1)]
14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
15{
16    int idx = int(dispatchThreadID.x);
17
18    // 1
19    float16_t m = asfloat16(uint16_t(0x3c00));
20
21    float16_t v = asfloat16(uint16_t(0x3c00 + (idx << 8))) + m;
22    float f = v;
23
24    outputBuffer[idx] = f;
25}