yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
2.4 KiB83 linesraw
1// for-continue.slang
2
3// Test case of a `for` loop that
4// has multiple paths to continue
5// the loop (both the ordinary one
6// and an explicit `continue`)
7
8//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute 
9//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
10//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -xslang -DHACK
11//DISABLE_TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -xslang -DHACK
12//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0
13
14//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name buffer
15RWStructuredBuffer<int> buffer;
16
17#define THREAD_COUNT 4
18#define LOC_COUNT 4
19#define ITER_COUNT THREAD_COUNT
20#define WRITE_VAL(LOC, ITER, VAL) buffer[tid + (LOC)*THREAD_COUNT + (ITER)*THREAD_COUNT*LOC_COUNT] = 0xA0000000 | (tid << 24) | (ITER << 16) | (LOC << 8) | VAL
21#define WRITE(LOC, ITER) WRITE_VAL(LOC, ITER, WaveGetActiveMask())
22
23//TEST_INPUT:cbuffer(data=[0 1]):name C
24cbuffer C
25{
26	int alwaysFalse;
27	int alwaysTrue;
28}
29
30// In order to make a test of `continue` behavior
31// adversarial, we need to observe the value of
32// the active mask during the code that executes
33// on a `continue`.
34//
35// We therefore define a subroutine that
36// will perform the increment action for an
37// ordinary counted loop, allowing us to
38// observe the value of the active mask inside
39// the function.
40//
41void inc(uint tid, in out int ii)
42{
43	// NOTE: For our current HLSL and GLSL output
44	// strategies, we end up duplicating the
45	// "continue clause" of a `for` loop into
46	// each of the sites in the code where control
47	// flow continues the loop. Unsurprisingly,
48	// those copies mean that the active mask
49	// seen on those platforms is not the expected
50	// one.
51	//
52	// We will therefore write out the expected
53	// value directly instead of using `WaveGetActiveMask()`
54	// on those targets.
55	//
56#ifdef HACK
57	WRITE_VAL(3, ii, (0xE << ii) & 0xF);
58#else
59	WRITE(3, ii);
60#endif
61	ii++;
62}
63
64void test(uint tid)
65{
66	for(int ii = 0; ii < tid; inc(tid, ii))
67	{
68		WRITE(0, ii);
69		if((tid & 1) != 0)
70		{
71			WRITE(1, ii);
72			continue;
73		}
74		WRITE(2, ii);
75	}
76	WRITE(4, 0);
77}
78
79[numthreads(THREAD_COUNT, 1, 1)]
80void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
81{
82	test(dispatchThreadID.x);
83}