yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4c78efd0c
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl -emit-spirv-directly 2//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl 3 4#version 450 core 5layout(location = 0) in highp vec4 a_position; 6layout(location = 4) in highp vec2 a_in0; 7layout(location = 5) in highp float a_in1; 8layout(location = 0) out highp vec2 v_texCoord; 9layout(location = 1) out highp float v_lodBias; 10out gl_PerVertex { 11 vec4 gl_Position; 12}; 13 14void main() 15{ 16 gl_Position = a_position; 17 v_texCoord = a_in0; 18 v_lodBias = a_in1; 19 // CHECK: OpEntryPoint 20} 21