yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

venkataram-nvLowering unsupported matrix types for GLSL/WGSL/Metal targets (#7936)92ee2927d

master
3.6 KiB114 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -emit-spirv-via-glsl -shaderobj
2
3//TEST_INPUT:ubuffer(data=[1 0], stride=4):name inputBuffer
4//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
5RWStructuredBuffer<int> inputBuffer;
6RWStructuredBuffer<int> outputBuffer;
7
8// Global bool constants to avoid constant folding
9static bool trueVal;
10static bool falseVal;
11
12struct matrixWrapper {
13    bool2x2 mat1 = bool2x2(falseVal, falseVal, falseVal, falseVal);
14    bool2x3 mat2 = bool2x3(trueVal, trueVal, falseVal, falseVal, falseVal, trueVal);
15}
16
17bool elementAnd(bool2x2 matrix)
18{
19    return trueVal
20        && matrix[0][0]
21        && matrix[0][1]
22        && matrix[1][0]
23        && matrix[1][1];
24}
25
26[numthreads(1, 1, 1)]
27void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
28{
29    // Load true/false values from input buffer to avoid constant folding
30    trueVal = inputBuffer[0] != 0;
31    falseVal = inputBuffer[1] != 0;
32    
33    // Test bool matrix construction
34    bool2x2 mat1 = bool2x2(trueVal, falseVal, falseVal, trueVal);
35    bool3x3 mat2 = bool3x3(
36        trueVal, falseVal, trueVal,
37        falseVal, trueVal, falseVal,
38        trueVal, falseVal, trueVal
39    );
40    bool2x4 mat3 = bool2x4(
41        trueVal, falseVal, trueVal, falseVal,
42        trueVal, falseVal, trueVal, falseVal
43    );
44    
45    // Test bool matrix element access
46    bool val1 = mat1[0][0];
47    bool val2 = mat2[2][1];
48    
49    // Test bool matrix row access
50    bool2 row = mat1[1];
51    bool3 row3 = mat2[0];
52    
53    // Test logical operations
54    bool2x2 not_mat = !mat1;
55    bool2x2 and_mat = mat1 && bool2x2(trueVal, trueVal, falseVal, falseVal);
56    
57    // Test element assignment
58    mat1[0][1] = trueVal;
59    mat2[1][2] = falseVal;
60
61    // Test passing bool matrices to functions
62    bool anded = elementAnd(mat1);
63
64    // Test structs with bool matrix fields
65    matrixWrapper wrapper = {};
66    
67    // Test any/all operations
68    bool2x2 all_true = bool2x2(trueVal, trueVal, trueVal, trueVal);
69    bool2x2 all_false = bool2x2(falseVal, falseVal, falseVal, falseVal);
70    bool2x2 mixed = bool2x2(trueVal, falseVal, trueVal, falseVal);
71    
72    bool test_all_true = all(all_true);      // all elements true -> true
73    bool test_all_false = all(all_false);    // all elements false -> false
74    bool test_all_mixed = all(mixed);        // some elements false -> false
75    bool test_any_true = any(all_true);      // some elements true -> true
76    bool test_any_false = any(all_false);    // no elements true -> false
77    bool test_any_mixed = any(mixed);        // some elements true -> true
78
79    // Store results
80    outputBuffer[0] = val1;
81    // CHECK: 1
82    outputBuffer[1] = val2;
83    // CHECK-NEXT: 0
84    outputBuffer[2] = row.x;
85    // CHECK-NEXT: 0
86    outputBuffer[3] = row.y;
87    // CHECK-NEXT: 1
88    outputBuffer[4] = row3.y;
89    // CHECK-NEXT: 0
90    outputBuffer[5] = not_mat[0][0];
91    // CHECK-NEXT: 0
92    outputBuffer[6] = and_mat[0][0];
93    // CHECK-NEXT: 1
94    outputBuffer[7] = mat1[0][1];
95    // CHECK-NEXT: 1 
96    outputBuffer[8] = mat3[0][1];
97    // CHECK-NEXT: 0 
98    outputBuffer[9] = anded;
99    // CHECK-NEXT: 0 
100    outputBuffer[10] = wrapper.mat1[0][0] || wrapper.mat2[0][0];
101    // CHECK-NEXT: 1
102    outputBuffer[11] = test_all_true;
103    // CHECK-NEXT: 1
104    outputBuffer[12] = test_all_false;
105    // CHECK-NEXT: 0
106    outputBuffer[13] = test_all_mixed;
107    // CHECK-NEXT: 0
108    outputBuffer[14] = test_any_true;
109    // CHECK-NEXT: 1
110    outputBuffer[15] = test_any_false;
111    // CHECK-NEXT: 0
112    outputBuffer[16] = test_any_mixed;
113    // CHECK-NEXT: 1
114}