yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
12f7237e4
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage vertex -entry main -allow-glsl 2#version 310 es 3layout(location = 0) in highp vec4 a_position; 4 5void main() 6{ 7 vec4 a = 0; 8 for (highp int i = 0; i < 5; i++) 9 a += vec4(i); 10 gl_Position = a; 11 12 // CHECK: OpEntryPoint 13} 14