yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
9e34c6d94
master
1//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -stage fragment -entry fragmentMain -allow-glsl 2 3//CHECK_GLSL: layout(location = 0) 4//CHECK_GLSL: out vec4 entryPointParam_fragmentMain_cd_out1_0; 5 6//CHECK_GLSL: layout(location = 1) 7//CHECK_GLSL: out vec4 entryPointParam_fragmentMain_cd_out2_0; 8 9//CHECK_GLSL: layout(location = 0) 10//CHECK_GLSL: in vec2 vd_texcoord_0_0; 11 12//CHECK_GLSL: layout(location = 1) 13//CHECK_GLSL: in vec2 vd_texcoord_1_0; 14 15//CHECK_GLSL: layout(location = 2) 16//CHECK_GLSL: in vec4 vd_inner_texcoord_2_0; 17 18import glsl ; 19 20#version 400 21 22struct innerData 23{ 24vec4 texcoord_2 ; 25}; 26 27in VertexData 28{ 29vec2 texcoord_0 ; 30vec2 texcoord_1 ; 31innerData inner ; 32}vd ; 33 34out ColorData 35{ 36vec4 out1 ; 37vec4 out2 ; 38}cd ; 39 40void fragmentMain () 41{ 42cd .out1 = vec4 (vd .texcoord_0 ,vd .texcoord_1 .x ,vd .inner .texcoord_2 .y ); 43cd .out2 = vec4 (vd .texcoord_1 ,vd .texcoord_0 .x ,vd .inner .texcoord_2 .y ); 44} 45