yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f030a5ab6
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry main -stage fragment 2 3// Test that we can mix explicit and implicit locations for global varyings. 4 5#version 450 6layout(location=1) in vec4 color_0; 7in vec2 texcoord_0; 8in vec2 texCoord_1; 9 10out vec4 out1; 11 12// CHECK-DAG: OpDecorate %color_0 Location 1 13 14// CHECK-DAG: OpDecorate %texcoord_0 Location 0 15 16// CHECK-DAG: OpDecorate %texCoord_1 Location 2 17 18// CHECK-DAG: OpDecorate %entryPointParam_main_out1 Location 0 19 20void main() 21{ 22 out1 = vec4(color_0.rg, texcoord_0 + texCoord_1); 23}