yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Anders LeinoMigrate render-test away from deprecated compile request API (#6514)f4d5372d3

master
1.3 KiB49 linesraw
1//TEST:SIMPLE(filecheck=CHECK_GLSL):  -allow-glsl -stage compute -entry computeMain -target glsl
2//TEST:SIMPLE(filecheck=CHECK_SPV):  -allow-glsl -stage compute -entry computeMain -target spirv -emit-spirv-directly
3//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl
4//TEST(compute, vulkan):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -compute -entry computeMain -allow-glsl -emit-spirv-directly
5
6#version 460
7
8//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
9buffer MyBlockName2
10{
11    uint data[];
12} outputBuffer;
13
14layout(local_size_x = 4) in;
15
16bool testAnyInvocation()
17{
18    return true
19        && anyInvocation(gl_GlobalInvocationID.x == 0)
20        && anyInvocation(gl_GlobalInvocationID.x == 8) == false
21        ;
22}
23bool testAllInvocations()
24{
25    return true
26        && allInvocations(true)
27        && allInvocations(gl_GlobalInvocationID.x == 0) == false
28        ;
29}
30bool testAllInvocationsEqual()
31{
32    return true
33        && allInvocationsEqual(false)
34        && allInvocationsEqual(gl_GlobalInvocationID.x == 0) == false
35        ;
36}
37
38[shader("compute")]
39void computeMain()
40{
41    outputBuffer.data[0] = true
42        && testAnyInvocation()
43        && testAllInvocations()
44        && testAllInvocationsEqual()
45        ;
46    // CHECK_GLSL: void main(
47    // CHECK_SPV: OpEntryPoint
48    // BUF: 1
49}