yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0f0818722
master
1//TEST:SIMPLE(filecheck=CHECK_SPIRV): -entry main -stage fragment -target spirv 2//TEST:SIMPLE(filecheck=CHECK_GLSL): -entry main -stage fragment -target glsl 3//TEST:SIMPLE(filecheck=CHECK_METAL): -entry main -stage fragment -target metal 4 5#version 460 6 7out vec4 fragColor; 8 9void main() 10{ 11 fragColor = vec4(gl_PointCoord.xy, 0, 0); 12 13 // CHECK_SPIRV: BuiltIn PointCoord 14 // CHECK_GLSL: gl_PointCoord 15 // CHECK_METAL: point_coord 16} 17