yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
2491ac5f4
master
1//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry main -stage vertex 2 3// SPIRV: OpDecorate %{{.*}} BuiltIn DrawIndex 4 5#version 460 6 7void main() 8{ 9 int drawID = gl_DrawID; 10 gl_Position = vec4(drawID, 0, 0, 1); 11}