yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

CopilotAdd direct usage support for gl_DrawID (#8594)2491ac5f4

master
220 B11 linesraw
1//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry main -stage vertex
2
3// SPIRV: OpDecorate %{{.*}} BuiltIn DrawIndex
4
5#version 460
6
7void main()
8{
9    int drawID = gl_DrawID;
10    gl_Position = vec4(drawID, 0, 0, 1);
11}