yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
db44c1b73
master
1//TEST:SIMPLE(filecheck=CHECK_SPV_SYNTAX): -allow-glsl -fvk-use-entrypoint-name -target spirv 2// CHECK_SPV_SYNTAX: DerivativeGroupQuads{{NV|KHR}} 3// CHECK_SPV_SYNTAX: DerivativeGroupLinear{{NV|KHR}} 4 5#ifdef GLSL_SYNTAX 6layout(derivative_group_quadsNV) in; 7#endif 8 9buffer MyBlockName 10{ 11 int result; 12} outputBuffer; 13 14[DerivativeGroupQuad] 15[numthreads(2,2,1)] 16[shader("compute")] 17void main1(uint3 dispatchThreadID : SV_DispatchThreadID) 18{ 19 outputBuffer.result = asint(ddx(1)) + asint(ddx(1)) ; 20} 21 22[DerivativeGroupLinear] 23[numthreads(4,1,1)] 24[shader("compute")] 25void main2(uint3 dispatchThreadID : SV_DispatchThreadID) 26{ 27 outputBuffer.result = asint(ddy(1)) + asint(ddy(1)); 28}