yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
db44c1b73
master
1//TEST:SIMPLE(filecheck=CHECK_SPV_SYNTAX): -allow-glsl -fvk-use-entrypoint-name -target spirv 2// CHECK_SPV_SYNTAX: DerivativeGroupQuads{{NV|KHR}} 3// CHECK_SPV_SYNTAX: DerivativeGroupLinear{{NV|KHR}} 4 5//TEST:SIMPLE(filecheck=CHECK_GLSL_SYNTAX): -allow-glsl -fvk-use-entrypoint-name -target spirv -DGLSL_SYNTAX 6// CHECK_GLSL_SYNTAX: DerivativeGroupQuads{{NV|KHR}} 7// CHECK_GLSL_SYNTAX: DerivativeGroupQuads{{NV|KHR}} 8#ifdef GLSL_SYNTAX 9layout(derivative_group_quadsNV) in; 10#endif 11 12buffer MyBlockName 13{ 14 int result; 15} outputBuffer; 16 17#if !defined(GLSL_SYNTAX) 18[DerivativeGroupQuad] 19#endif 20[shader("compute")] 21[numthreads(2,2,1)] 22void main1(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 outputBuffer.result = asint(ddx(1)); 25} 26 27#if !defined(GLSL_SYNTAX) 28[DerivativeGroupLinear] 29[shader("compute")] 30[numthreads(4,1,1)] 31void main2(uint3 dispatchThreadID : SV_DispatchThreadID) 32{ 33 outputBuffer.result = asint(ddx(1)); 34} 35#endif