yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7f72256bc
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-vk -compute -shaderobj -allow-glsl 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-slang -compute -shaderobj -render-feature hardware-device -allow-glsl 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-metal -compute -shaderobj -allow-glsl 4//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cpu -compute -shaderobj -allow-glsl 5//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-wgpu -compute -shaderobj -allow-glsl 6//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUF):-cuda -compute -g0 -allow-glsl 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name outputBuffer 9RWStructuredBuffer<int> outputBuffer; 10 11// 12// Tests GLSL array.length() syntax. 13// 14 15[shader("compute")] 16[numthreads(1, 1, 1)] 17void computeMain() 18{ 19 int myArray[4] = {4, 3, 2, 1}; 20 outputBuffer[0] = myArray[0]; 21 outputBuffer[1] = myArray[1]; 22 outputBuffer[2] = myArray[2]; 23 outputBuffer[3] = myArray[3]; 24 outputBuffer[4] = myArray.length(); 25 26 // BUF: 4 27 // BUF-NEXT: 3 28 // BUF-NEXT: 2 29 // BUF-NEXT: 1 30 // BUF-NEXT: 4 31} 32 33 34