yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b390566b5
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -output-using-type -xslang -O0 3 4// Test that we can use unicode characters in identifier names. 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9static const float π = float.getPi(); 10 11float /*комментарий*/ 圆周率_円周率_원주율() 12{ 13 return π; 14} 15 16[numthreads(1, 1, 1)] 17void computeMain() 18{ 19 // CHECK: 3.14 20 outputBuffer[0] = 圆周率_円周率_원주율(); 21}