yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
adde26267
master
1//TEST:SIMPLE(filecheck=CHECK):-target spirv 2 3// CHECK: OpEntryPoint 4 5struct Foo{ float4 v; } 6 7[shader("vertex")] 8float4 vert(in Foo in, in Foo o) : SV_Position 9{ 10 return in.v; 11}