yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7911c9437
master
1//TEST:COMPARE_COMPUTE(filecheck-buffer=CHECK): -output-using-type 2 3static const uint X_SIZE = 32; 4 5uint y<int x> (int y){return 0;} 6 7uint test(uint x) 8{ 9 uint y = 0; 10 // With two stage parsing, we should be able to disambiguate this 11 // from a generic function call. 12 uint surround_mask = x + 13 y<3?1:x>(X_SIZE) // generic call or comparison? 14 ? 5 : 0; 15 return surround_mask; 16} 17 18//TEST_INPUT: set outputBuffer = out ubuffer(data=[0 0 0 0], stride=4) 19RWStructuredBuffer<uint> outputBuffer; 20 21[numthreads(1,1,1)] 22void computeMain() 23{ 24 // CHECK: 1 25 outputBuffer[0] = test(1); 26 // CHECK: 5 27 outputBuffer[1] = test(33); 28}