yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
3.3 KiB64 linesraw
1//TEST:SIMPLE(filecheck=CHECK_ANY):-target spirv-assembly -entry computeMain -stage compute
2//TEST:SIMPLE(filecheck=CHECK_ANY):-target spirv-assembly -entry computeMain -stage compute -denorm-mode-fp16 any
3//TEST:SIMPLE(filecheck=CHECK_PRESERVE_SPIRV):-target spirv-assembly -entry computeMain -stage compute -denorm-mode-fp32 preserve
4//TEST:SIMPLE(filecheck=CHECK_FTZ_SPIRV):-target spirv-assembly -entry computeMain -stage compute -denorm-mode-fp32 ftz
5
6//TEST:SIMPLE(filecheck=CHECK_ANY):-target dxil-assembly -entry computeMain -stage compute -profile cs_6_2
7//TEST:SIMPLE(filecheck=CHECK_ANY):-target dxil-assembly -entry computeMain -stage compute -profile cs_6_2 -denorm-mode-fp32 any
8//TEST:SIMPLE(filecheck=CHECK_PRESERVE_DXIL):-target dxil-assembly -entry computeMain -stage compute -profile cs_6_2 -denorm-mode-fp32 preserve
9//TEST:SIMPLE(filecheck=CHECK_FTZ_DXIL):-target dxil-assembly -entry computeMain -stage compute -profile cs_6_2 -denorm-mode-fp32 ftz
10
11// Capability shaderDenormPreserveFloat32 is VK_FALSE on the Vulkan device used for CI testing, resulting in
12// runtime error VUID-RuntimeSpirv-shaderDenormPreserveFloat32-06297 during CI testing
13//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=PRESERVE):-vk -compute -Xslang -denorm-mode-fp32 -Xslang preserve
14// Capability shaderDenormFlushToZeroFloat32 is VK_FALSE on the Vulkan device used for CI testing, resulting in
15// runtime error VUID-RuntimeSpirv-shaderDenormFlushToZeroFloat32-06300 during CI testing
16//DISABLE_TEST(compute):COMPARE_COMPUTE(filecheck-buffer=FTZ):-vk -compute -Xslang -denorm-mode-fp32 -Xslang ftz
17
18//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=PRESERVE):-slang -compute -dx12 -profile cs_6_2 -shaderobj -Xslang -denorm-mode-fp32 -Xslang preserve
19//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=FTZ):-slang -compute -dx12 -profile cs_6_2 -Xslang -denorm-mode-fp32 -Xslang ftz
20
21// CHECK_ANY-NOT: DenormPreserve
22// CHECK_ANY-NOT: DenormFlushToZero
23
24// CHECK_PRESERVE_SPIRV: OpExecutionMode %computeMain DenormPreserve 32
25// CHECK_PRESERVE_SPIRV-NOT: OpExecutionMode %computeMain DenormPreserve 16
26// CHECK_PRESERVE_SPIRV-NOT: OpExecutionMode %computeMain DenormPreserve 64
27// CHECK_PRESERVE_SPIRV-NOT: DenormFlushToZero
28
29// CHECK_FTZ_SPIRV: OpExecutionMode %computeMain DenormFlushToZero 32
30// CHECK_FTZ_SPIRV-NOT: OpExecutionMode %computeMain DenormFlushToZero 16
31// CHECK_FTZ_SPIRV-NOT: OpExecutionMode %computeMain DenormFlushToZero 64
32// CHECK_FTZ_SPIRV-NOT: DenormPreserve
33
34// CHECK_ANY-NOT: preserve
35// CHECK_ANY-NOT: ftz
36
37// CHECK_PRESERVE_DXIL: attributes #0 = { "fp32-denorm-mode"="preserve" }
38// CHECK_PRESERVE_DXIL-NOT: ftz
39
40// CHECK_FTZ_DXIL: attributes #0 = { "fp32-denorm-mode"="ftz" }
41// CHECK_FTZ_DXIL-NOT: preserve
42
43// In preserve mode, denormalized numbers should be preserved
44// PRESERVE: CCCCD
45
46// In flush-to-zero mode, denormalized numbers should be flushed to zero
47// FTZ: 0
48
49// Smallest normal fp32
50//TEST_INPUT: set inputBuffer = ubuffer(data=[0x00800000], stride=4)
51RWStructuredBuffer<float> inputBuffer;
52
53//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
54RWStructuredBuffer<float> outputBuffer;
55
56[shader("compute")]
57[numthreads(1, 1, 1)]
58void computeMain()
59{
60    float smallestNormal = inputBuffer[0];
61    float denormal = smallestNormal / 10;
62    
63    outputBuffer[0] = denormal;
64}