yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakFix potential test failures due to SPIRV validation failure (#6047)6437f2d37

master
642 B31 linesraw
1//TEST:SIMPLE(filecheck=CHK): -target spirv -entry computeMain
2
3struct TangentSpace
4{
5    static const float3 localNormal = {0, 1, 0};
6
7    float4x4 tangentTransform;
8    float3 geometryNormal;
9	
10    __init(in float3 normal, in float3 inRay)
11    {
12        // Should not warn here
13        tangentTransform = getMatrix(normal, inRay);
14        geometryNormal = localNormal;
15    }
16
17    float4x4 getMatrix(in float3 normal, in float3 inRay)
18    {
19        return float4x4(0.0f);
20    }
21}
22
23//CHK-NOT: warning 41020
24//CHK-NOT: warning 41021
25
26[Shader("compute")]
27[NumThreads(4, 1, 1)]
28void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
29{
30}
31