yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a766d2744
master
1//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3// Direct resource types as StructuredBuffer elements 4 5//CHECK-DAG: ([[# @LINE+1]]): error 38204 6StructuredBuffer<Texture2D<float>> textureBuffer; 7 8//CHECK-DAG: ([[# @LINE+1]]): error 38204 9StructuredBuffer<SamplerState> samplerBuffer; 10 11//CHECK-DAG: ([[# @LINE+1]]): error 38204 12StructuredBuffer<StructuredBuffer<float>> nestedBuffer; 13 14//CHECK-DAG: ([[# @LINE+1]]): error 38204 15RWStructuredBuffer<Texture2D<float>> rwTextureBuffer; 16 17RWStructuredBuffer<float> output; 18 19[numthreads(4, 1, 1)] 20void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 21{ 22 uint i = dispatchThreadID.x; 23 float result = textureBuffer[i].Sample(samplerBuffer[i], float2(0, 0)).x 24 + nestedBuffer[i][0]; 25 26 rwTextureBuffer[i] = textureBuffer[i]; 27 output[i] = result; 28}