yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a766d2744
master
1//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3struct HasResource 4{ 5 Texture2D tex; 6} 7 8//CHECK-DAG: ([[# @LINE+1]]): error 38204 9StructuredBuffer<HasResource> bufferArray[4]; 10 11//CHECK-DAG: ([[# @LINE+1]]): error 38204 12RWStructuredBuffer<Texture2D> rwBufferArray[2]; 13 14SamplerState sampler; 15RWStructuredBuffer<float> output; 16 17[numthreads(4, 1, 1)] 18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 19{ 20 uint i = dispatchThreadID.x; 21 22 // Force usage of all array elements and struct members 23 float result = bufferArray[i % 4][i].tex.Sample(sampler, float2(0, 0)).x; 24 rwBufferArray[i % 2][i] = bufferArray[0][i].tex; 25 output[i] = result; 26} 27