yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
df0a201d8
master
1//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):-target hlsl -stage compute -entry computeMain 2 3Texture2D<int4> t2D; 4SamplerState s; 5 6//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 7RWStructuredBuffer<int4> outputBuffer; 8 9void computeMain() 10{ 11 // CHECK: error 41400: {{.*}} HLSL supports only float and half type textures 12 outputBuffer[0] = t2D.Sample(s, float2(0.0, 0.0)); 13} 14