yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
6d5ef9b65
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3struct VertexOutput 4{ 5 float color; 6} 7 8[shader("fragment")] 9float4 fsmain(VertexOutput vout) : SV_Target 10{ 11 // CHECK: ([[# @LINE+1]]): error 39027 12 return GetAttributeAtVertex(vout.color, 0); // error: color must be decorated with `nointerpolation`. 13}