yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

kaizhangNVno_diff diagnostics improvement (#7655)a670bafc1

master
1.0 KiB40 linesraw
1//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK):
2
3float someNoDiffFunc(float x, no_diff float y)
4{
5    return x * x + y * y;
6}
7
8// Previously, when we call a no-diff function side a differntiable function, we will have to use no_diff to tell compiler that this is intended.
9// However, if the parameter is just a constant, there is no need to use no_diff, because constant won't carry any derivative information.
10// Therefore, this test is to check we won't report any error when the parameter is a constant in this case.
11[Differentiable]
12float eval(float x)
13{
14    // CHECK-NOT: ([[# @LINE+1]]): error 41020
15    return exp(x) - someNoDiffFunc(1.0f, x);
16}
17
18[Differentiable]
19float eval1(float x)
20{
21    // CHECK: ([[# @LINE+1]]): error 41020
22    return exp(x) - someNoDiffFunc(x, 1.0);
23}
24
25RWStructuredBuffer<float> output;
26
27[shader("compute")]
28[numthreads(1,1,1)]
29void computeMain(uint id : SV_DispatchThreadID)
30{
31    var x = diffPair(2.0f);
32    bwd_diff(eval)(x, 1.0f);
33
34    output[0] = x.d;
35
36    var x1 = diffPair(2.0f);
37    bwd_diff(eval1)(x1, 1.0f);
38    output[1] = x1.d;
39}
40