yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b8f294445
master
1//TEST(compute):COMPARE_COMPUTE:-cpu -compute 2//TEST(compute):COMPARE_COMPUTE:-cuda -compute 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5RWStructuredBuffer<float> outputBuffer : register(u0); 6 7//TEST_INPUT: Texture2D(size=4, content=one):name texture 8Texture2D<float> texture; 9 10//TEST_INPUT: Sampler:name sampler 11SamplerState sampler; 12 13[numthreads(4, 1, 1)] 14void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 15{ 16 int tid = int(dispatchThreadID.x); 17 float u = tid * (1.0f / 3.0f); 18 float v = 1.0f - u; 19 float2 uv = float2(u, v); 20 21 outputBuffer[tid] = texture.Sample(sampler, uv); 22}