yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
1fd7b2296
master
1//DISABLE_TEST(smoke):SIMPLE: -target ptx -entry computeMain -stage compute 2//DISABLE_TEST(compute):COMPARE_COMPUTE:-cpu -compute 3//TEST(compute):COMPARE_COMPUTE:-cuda -compute 4 5//TEST_INPUT:ubuffer(data=[1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<int> outputBuffer : register(u0); 7 8[shader("compute")] 9[numthreads(4, 1, 1)] 10void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 11{ 12 int tid = int(dispatchThreadID.x); 13 for(;;) 14 { 15 if(outputBuffer[0] == 1) 16 { 17 // This is just a statement to trigger bug #7127 18 outputBuffer[0] = tid; 19 break; 20 } 21 } 22 outputBuffer[tid * 4] = tid; 23 outputBuffer[tid * 4 + 1] = tid + 1; 24 outputBuffer[tid * 4 + 2] = tid + 2; 25 outputBuffer[tid * 4 + 3] = tid + 3; 26}