yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b6da04424
master
1// vk-texture-indexing.slang 2 3//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage fragment 4//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry main -stage fragment -emit-spirv-directly 5 6struct Params 7{ 8 Texture2D<float> textures[10]; 9 SamplerState sampler; 10}; 11 12ParameterBlock<Params> gParams; 13 14float fetchData(uint2 coords, uint index) 15{ 16 return gParams.textures[NonUniformResourceIndex(index)][coords]; 17} 18 19float4 main( 20 uint3 uv : UV) 21 : SV_Target 22{ 23 // CHECK: OpDecorate %{{.*}} NonUniform 24 // CHECK: OpImageFetch 25 float v = fetchData(uv.xy, uv.z); 26 return v; 27}