yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeSPIRV `Block` decoration fixes. (#4303)9a23a9aab

master
953 B31 linesraw
1// vector-comparison.slang
2
3//TEST:SIMPLE(filecheck=CHECK):-target spirv-assembly -entry main -stage fragment -Wno-use-of-non-short-circuiting-operator
4
5// This test ensures that we cross-compile vector comparison operators
6// correctly to GLSL
7
8// CHECK: OpFOrdEqual %v4bool
9// CHECK: OpFOrdLessThan %v4bool
10// CHECK: OpFOrdGreaterThan %v4bool
11// CHECK: OpFOrdLessThanEqual %v4bool
12// CHECK: OpFOrdGreaterThanEqual %v4bool
13// CHECK: OpFUnordNotEqual %v4bool
14
15struct Param
16{
17    float4 a, b;
18};
19ParameterBlock<Param> params;
20float4 main() : SV_Target
21{
22    float4 v0 = params.a;
23    float4 v1 = params.b;
24    float4 result = v0 == v1 ? float4(2.0f) : float4(3.0f);
25    result += v0 < v1 ? float4(2.0f) : float4(3.0f);
26    result += v0 > v1 ? float4(2.0f) : float4(3.0f);
27    result += v0 <= v1 ? float4(2.0f) : float4(3.0f);
28    result += v0 >= v1 ? float4(2.0f) : float4(3.0f);
29    result += v0 != v1 ? float4(2.0f) : float4(3.0f);
30    return result;
31}