yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeVarious SPIRV fixes. (#3231)ebe8ddefc

master
655 B31 linesraw
1#version 450
2#extension GL_EXT_samplerless_texture_functions : require
3layout(row_major) uniform;
4layout(row_major) buffer;
5
6struct SLANG_ParameterGroup_C_0
7{
8    ivec2 pos_0;
9};
10
11layout(binding = 2)
12layout(std140)
13uniform _S1
14{
15    ivec2 pos_0;
16} C_0;
17
18layout(binding = 0)
19uniform texture2D inputTexture_0;
20
21layout(rg32f)
22layout(binding = 1)
23uniform image2D outputTexture_0;
24
25layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
26void main()
27{
28    ivec3 _S2 = ivec3(C_0.pos_0, 0);
29    imageStore((outputTexture_0), ivec2((uvec2(C_0.pos_0))), vec4((texelFetch((inputTexture_0), ((_S2)).xy, ((_S2)).z).xy), float(0), float(0)));
30    return;
31}