yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ccf2611c0
master
1// rw-buffer.slang 2 3// Confirm that writing into a `RWBuffer` generates appropriate GLSL/SPIR-V. 4 5//TEST:SIMPLE(filecheck=CHECK): -profile ps_5_0 -entry main -target spirv-assembly 6//TEST:SIMPLE(filecheck=CHECK): -profile ps_5_0 -entry main -target spirv-assembly -emit-spirv-directly 7 8RWBuffer<float> buffer; 9Buffer<float> inBuffer; 10 11float4 main(float u : U, int idx : IDX) : SV_Target 12{ 13 // CHECK-DAG: OpImageQuerySize 14 15 // CHECK-DAG: OpImageRead 16 17 // CHECK-DAG: OpImageFetch 18 19 // CHECK-DAG: OpImageWrite 20 21 uint s1, s2; 22 buffer.GetDimensions(s1); 23 buffer.GetDimensions(s2); 24 25 buffer[idx] = buffer[idx] + inBuffer[idx] + s1 + s2; 26 return u; 27}