yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
12e7d7065
master
1// multiview.slang.glsl 2#version 450 3#extension GL_EXT_multiview : require 4 5void main () 6{ 7// Cast to uint as the GLSL extension types gl_ViewIndex as `highp int` 8gl_Position = vec4 (float (uint (gl_ViewIndex )),0 ,0 ,0 ); 9return ; 10} 11