yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0360f81b9
master
1//TEST_IGNORE_FILE: 2#version 420 3 4struct VS_OUT 5{ 6uint drawID ; 7}; 8 9layout (location = 0 ) 10in flat uint SLANG_in_vsOut_drawID ; 11 12layout (location = 0 ) 13out vec4 SLANG_out_main_result ; 14 15vec4 main_ (VS_OUT vsOut ) 16{ 17return vec4 (float (vsOut .drawID )); 18} 19 20void main () 21{ 22VS_OUT vsOut ; 23vsOut .drawID = SLANG_in_vsOut_drawID ; 24 25vec4 main_result ; 26main_result = main_ (vsOut ); 27 28SLANG_out_main_result = main_result ; 29}