yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4c78efd0c
master
1// image-load.slang 2 3// This test confirms that `.Load()` on a `RWTexure*` 4// gets properly converted to a call to `imageLoad` 5// and not just `texelFetch` as it would for a `Texture*`. 6 7//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry main -stage compute -emit-spirv-directly 8//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry main -stage compute 9 10struct Params 11{ 12 RWTexture2DArray<float> tex; 13} 14 15ParameterBlock<Params> gParams; 16 17void main(uint3 tid : SV_DispatchThreadID) 18{ 19 // CHECK: OpImageRead 20 // CHECK: OpImageWrite 21 float f = gParams.tex.Load(int3(int2(tid.xy), int(tid.z))); 22 gParams.tex[tid] = f + 1.0; 23}