yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e7b6de334
master
1#version 450 2layout (row_major )uniform ; 3layout (row_major )buffer ; 4struct SLANG_ParameterGroup_C_0 5{ 6uvec4 u_0 ; 7}; 8 9layout (binding = 0 ) 10layout (std140 )uniform _S1 11{ 12uvec4 u_0 ; 13}C_0 ; 14vec4 f16tof32_0 (uvec4 value_0 ) 15{ 16vec4 result_0 ; 17int i_0 = 0 ; 18for (;;) 19 { 20if (i_0 < 4 ) 21 { 22 } 23else 24 { 25break ; 26 } 27result_0 [i_0 ]= (unpackHalf2x16 ((value_0 [i_0 ])).x ); 28i_0 = i_0 + 1 ; 29 } 30return result_0 ; 31} 32 33layout (location = 0 ) 34out vec4 main_0 ; 35 36void main () 37{ 38main_0 = f16tof32_0 (C_0 .u_0 ); 39return ; 40}