yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f2579a60a
master
1Texture2D shadowMap; 2SamplerComparisonState sampler; 3float4 main(float4 p : SV_POSITION) 4{ 5 return shadowMap.SampleCmp(sampler, float2(0.0), 0.0); 6}