yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0360f81b9
master
1//TEST_IGNORE_FILE: 2#version 430 3 4struct VS_OUT 5{ 6uint layerID ; 7}; 8 9vec4 main_ (VS_OUT vsOut ) 10{ 11return vec4 (float (vsOut .layerID )); 12} 13 14layout (location = 0 ) 15out vec4 SLANG_out_main_result ; 16 17void main () 18{ 19VS_OUT vsOut ; 20vsOut .layerID = gl_Layer ; 21 22vec4 main_result ; 23main_result = main_ (vsOut ); 24 25SLANG_out_main_result = main_result ; 26}