yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Darren WihandiAddress structured buffer `GetDimensions` issues for WGSL, GLSL and SPIRV (#7010)da951e06e

master
997 B31 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -emit-spirv-directly
2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -shaderobj -emit-spirv-via-glsl
3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-d3d12 -compute -shaderobj
4//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-d3d11 -compute -shaderobj
5//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-wgpu -compute -shaderobj
6
7//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
8RWStructuredBuffer<int> outputBuffer;
9
10struct MS
11{
12    uint a;
13    uint b;
14}
15
16//TEST_INPUT:ubuffer(data=[7 2 9 53], stride=8):name buffer0
17RWStructuredBuffer<MS> buffer0;
18
19[shader("compute")]
20[numthreads(1, 1, 1)]
21void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
22{
23    int index = int(dispatchThreadID.x);
24    uint count = 0;
25    uint stride = 0;
26
27    // CHECK: 8
28    buffer0.GetDimensions(count, stride);
29
30    outputBuffer[index] = int(stride);
31}