yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
14764896c
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv-assembly -capability GL_NV_fragment_shader_barycentric -entry main -stage fragment 2 3// CHECK: OpCapability FragmentBarycentricKHR 4// CHECK: OpDecorate [[NAME:%[A-Za-z0-9_]+]] BuiltIn BaryCoordKHR 5// CHECK: [[NAME]] = OpVariable {{.*}} Input 6// CHECK: {{.*}} = OpLoad %v3float [[NAME]] 7 8float4 main(float3 bary : SV_Barycentrics) : SV_Target 9{ 10 return float4(bary, 0); 11}